Batch C23-01 · applications open

C23 / Programme

SPRINT

Thirty days, start to Demo Day.

Builders
24
Teams
6
Days
30
Checkpoints
4

01Days 1–5

Discover

Nobody arrives with an idea. That is the point.

Ideas brought from outside are usually untested affection. We strip that away and make every team find a problem by talking to five real people in the first seventy-two hours.

  1. Day 01Kickoff. Teams announced.
  2. Day 03Five user conversations, logged.
  3. Day 05One problem committed. No pivots after this.

5user conversations, logged, before day three.

Day 1 · Teams announced

Fig. 01Day 1 · Teams announced

02Days 6–10

Validate

Prove demand before you deserve to build.

Most first-time builders spend six months building something nobody asked for. Five days of forced validation is the single highest-leverage constraint in the programme.

  1. Day 07Fake door, landing page or waitlist live.
  2. Day 09Ten interviews on the solution, not the problem.
  3. Day 10Public checkpoint. Mentors respond.

0lines of product code before there is evidence someone wants it.

Day 7 · The fake door

Fig. 02Day 7 · The fake door

03Days 11–25

Build

Fourteen days, and the progress is public.

Teams choose their own stack. AI tooling is how a non-technical builder ships in fourteen days; it is not the identity of the programme. Mentor hours go to the teams struggling, not shared out for fairness.

  1. Day 15Public checkpoint. Every team demos.
  2. Day 20Public checkpoint. Stalling becomes visible.
  3. Day 25Freeze. Rehearse the launch.

2public checkpoints. Every team demos to every other team, so stalling becomes visible.

Day 15 · Checkpoint

Fig. 03Day 15 · Checkpoint

04Days 26–30

Launch

The highest-leverage day we own.

Demo Day is not a wrap-up. It is the single event that produces our marketing for the next batch, our credibility with incubators, and the first look investors get at teams nobody else has seen.

  1. Day 26Public launch. Product Hunt, X, wherever it fits.
  2. Day 28First users. First revenue attempts.
  3. Day 30Live pitch. Mentors, alumni, investors, audience.

1live pitch, in front of mentors, alumni, investors and an audience.

Day 30 · Demo Day

Fig. 04Day 30 · Demo Day

02Four public checkpoints

Nowhere to hide.

  1. Day10

    Validation

    Evidence on the table. Mentors respond to what was learned, not what was built.

  2. Day15

    First demo

    Every team shows every other team something that runs. Progress becomes visible.

  3. Day20

    Second demo

    Five days later, the same room. Stalling has nowhere to hide.

  4. Day30

    Demo Day

    The live pitch, streamed. Mentors, alumni, investors and the audience for the next batch.

03Who enters a batch

Ambition is the qualifier.

  1. 01

    Can code, cannot ship

    Has the skill, has never turned it into a product, a team or a launch.

  2. 02

    Cannot code, will anyway

    No technical background. Builds with AI tooling and teammates. Ambition is the qualifier.

  3. 03

    Already has a team

    Enters intact, skips matching, goes straight to problem validation.

Not for

  • A certificate
  • Passive learning
  • Capital without building

04How you get in

Paid, and selective, on purpose.

  1. 01

    Apply

    One form

    One form. What you have built, and what you have done without being asked.

  2. 02

    Interview

    One rubric

    One conversation, scored against one shared rubric for every applicant.

  3. 03

    Accept

    30–40 accepted

    We accept thirty to forty, never exactly twenty-four. The payment link ships with the acceptance.

  4. 04

    Confirm

    48–72 hours

    Forty-eight to seventy-two hours to confirm the seat. Seats are confirmed by payment, not acceptance.

  5. 05

    Cutoff

    5 days before day one

    Lapsed seats backfill from a ranked waitlist. Hard cutoff five days before day one.

Batch C23-01

Twenty-four seats. Thirty days.

Apply for C23-01
Seats
24
Seat price
TBC
Applications close
TBC
C23 / SPRINT