Programme

Thirty days, start to Demo Day.

You arrive without an idea, without a team and without permission. Thirty days later you have shipped something real to real users, in public, and pitched it live to people who fund companies.

Builders per batch
24
Teams per batch
6
Days, start to Demo Day
30

Phase 01Days 1–5

Discover

Nobody arrives with an idea. That is the point.

Ideas brought from outside are usually untested affection. We strip that away and make every team find a problem by talking to five real people in the first seventy-two hours.

D1
Kickoff. Teams announced.
D3
Five user conversations, logged.
D5
One problem committed. No pivots after this.
Day 1 · Teams announcedWide room, six tables, names on the wall.

5user conversations, logged, before day three.

Phase 02Days 6–10

Validate

Prove demand before you deserve to build.

Most first-time builders spend six months building something nobody asked for. Five days of forced validation is the single highest-leverage constraint in the programme.

D7
Fake door, landing page or waitlist live.
D9
Ten interviews on the solution, not the problem.
D10
Public checkpoint. Mentors respond.
Public
Day 7 · The fake doorA live landing page and its first signups.

0lines of product code before there is evidence someone wants it.

Phase 03Days 11–25

Build

Fourteen days, and the progress is public.

Teams choose their own stack. AI tooling is how a non-technical builder ships in fourteen days; it is not the identity of the programme. Mentor hours go to the teams struggling, not shared out for fairness.

D15
Public checkpoint. Every team demos.
Public
D20
Public checkpoint. Stalling becomes visible.
Public
D25
Freeze. Rehearse the launch.
Day 15 · CheckpointTeam mid-demo, the room watching.

2public checkpoints. Every team demos to every other team, so stalling becomes visible.

Phase 04Days 26–30

Launch

The highest-leverage day we own.

Demo Day is not a wrap-up. It is the single event that produces our marketing for the next batch, our credibility with incubators, and the first look investors get at teams nobody else has seen.

D26
Public launch. Product Hunt, X, wherever it fits.
D28
First users. First revenue attempts.
D30
Live pitch. Mentors, alumni, investors, audience.
Public
Day 30 · Demo DayStage wide, speaker lit, audience in shot.

1live pitch, in front of mentors, alumni, investors and an audience.

Four public checkpoints

Nowhere to hide.

Four times in thirty days, every team stands up in front of every other team. Each one is documented. It is how stalling gets caught by day fifteen, and it is the only content the batch ever needs to produce.

  1. Day 10Six teams, one wall of interview notes.

    D10

    Validation

    Evidence on the table. Mentors respond to what was learned, not what was built.

  2. Day 15A laptop turned to the room.

    D15

    First demo

    Every team shows every other team something that runs. Progress becomes visible.

  3. Day 20The same laptop, a different screen.

    D20

    Second demo

    Five days later, the same room. Stalling has nowhere to hide.

  4. Day 30Stage wide, audience in shot.

    D30

    Demo Day

    The live pitch, streamed. Mentors, alumni, investors and the audience for the next batch.

Who enters a batch

Ambition is the qualifier. Nothing else is.

  1. Builder 01Portrait · at a desk, mid-build.

    01

    Can code, cannot ship

    Has the skill, has never turned it into a product, a team or a launch.

  2. Builder 02Portrait · whiteboard behind, marker in hand.

    02

    Cannot code, will anyway

    No technical background. Builds with AI tooling and teammates. Ambition is the qualifier.

  3. Builder 03Three people, one table.

    03

    Already has a team

    Enters intact, skips matching, goes straight to problem validation.

Not for

  • A certificate
  • Passive learning
  • Capital without building

Those are downstream of us.

How you get in

Paid, and selective, on purpose.

A free programme fills with people who will not be there on day twenty. Payment is the cheapest available proxy for commitment, and completion rate is the metric that decides whether we have anything to show.

Low enough that no serious builder is excluded. High enough that no casual one enrols.

  1. 01

    Apply

    One form. What you have built, and what you have done without being asked.

    1 form
  2. 02

    Interview

    One conversation, scored against one shared rubric for every applicant.

    1 rubric
  3. 03

    Accept

    We accept thirty to forty, never exactly twenty-four. The payment link ships with the acceptance.

    30–40
  4. 04

    Confirm

    Forty-eight to seventy-two hours to confirm the seat. Seats are confirmed by payment, not acceptance.

    48–72 h
  5. 05

    Cutoff

    Lapsed seats backfill from a ranked waitlist. Hard cutoff five days before day one.

    Day −5

Batch C23-01

Twenty-four seats.
Thirty days.

Seats available
24
Seat price
TBC
Applications close
TBC
Apply for C23-01

Apply, interview, then a payment link if you’re in. Seats are confirmed by payment, not acceptance.